The little magician apprentices have lost some magic objects inside of the master’s maze. Now they try to collect them before the Master notices anything. However, in the maze there are invisible w...
When offered a lucrative job, a lone bounty hunter begins a journey that will put his skills to the test and redefine his world.
The Mandalorian: Adventures allows players to experience a new part ...
The Maze of Games is a full-length puzzle novel by puzzlemaker and game designer Mike Selinker, with beautiful illustrations by Pete Venters. Its 192 pages contain a multitude of puzzles interwoven...
Head into the Gatekeeper's lair with this beautiful and confounding 20”x30” maze map, created by Mike Selinker and Eric Harshbarger and illustrated by Pete Venters and Corey Macourek. Inside the la...
The Maze of Games can be a scary place, filled with dastardly monsters and even more dastardly puzzles. After years with the book unsolved, now its secrets can be yours. Handwritten by the Gatekeep...
Mike Selinker and Pete Venters' interactive puzzle novel The Maze of Games has proven to be very popular—but the final chapter has not yet been solved. The Theseus Guide to the Final Maze is a bran...
Collected into one big volume for the first time ever.
- The three original Mechanoids books - The Mechanoid Invasion, The Journey and Homeworld!- Great villains, alien races, psionics and more.- T...
In The Networks, you and your opponents are new television networks, and you need new programming. For this, you’ll need Shows, Stars, and Ads. Shows need Stars and Ads. Stars give you bonus viewer...
Adds three exciting previously released modules: The Executives – Choose from 13 unique player powers to shape your strategy. The Moguls – Recruit industry legends with game-breaking abilities. Tel...
You awaken in the dark, your skin cold, your mind blank. You have nothing but your fear, a flickering candle, and a question: How long will your light last?
Trapped and crawling your way through a ...
This new and beginner-friendly starter set for The One Ring tabletop RPG, based on the works of J.R.R. Tolkien, provides all you need to embark on your journeys in Middle-earth. Immerse yourself in...
Enter the world of Middle-earth with The One Ring™, the official tabletop roleplaying game based on the works of J.R.R. Tolkien. Designed specifically to evoke the atmosphere of The Hobbit™ and The...
Enter a realm of powers and perils!In The Paragon Blade, you play a hero in a fantastical land, still scarred by the evil of the fallen Hellbound Empire. Mystery and magic collide in tales of consp...
The Plot Thickens is a storytelling game for quick-thinking, imaginative folks just like you and your friends. The object is to take your hand of story cards, (people, places and things) and lay ou...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '