A fearsome rider on the winter’s wind, Zacchaeus and his great snow hare have terrified wayward children in the far north for generations immemorial. It is said that where the hare takes him, death...
The most ancient enemy of the Iron Kingdoms has returned — the Orgoth Sea Raiders! This Core Army Starter includes all the models a player needs to play a 50-point game of WARMACHINE. The set c...
The Iron Kingdoms has been rocked by the return of their most ancient enemy: the Orgoth! Take your battles to the next level with the Sea Raiders Army Expansion. Change up your tactics with the new...
ORGOTH SEA RAIDERSBATTLEBOX STARTER
Start collecting your Sea Raider army here, with a warlock and two warjacks, ready for battle!
The most ancient enemy of the Iron Kingdoms has returned — the Org...
Alongside deep psychological trauma and generational anguish, the most tangible record of the first Orgoth occupation were the infernal relics they left buried beneath their hellish places of execu...
Hulking brutes hailing from the broken homelands of the Orgoth, the taraskadons are believed to be distant cousins of eastern Immoren’s fearsome titans. Larger and even more physically powerful tha...
(Warjack Body Not Included)
Possessed of an ancient and malignant spirit trapped within its iron chassis, Molok rages against all light and life. With a pair of demonic artifact weapons, this hellb...
If the Jackals are the hunting beasts of the Orgoth warcasters, the Tyrants are their metallic machines of war. Like all Orgoth warjacks, the Tyrants are inhabited by the spirits of fearsome beasts...
The Jackal is a monstrous machine, an Orgoth warjack infused with the savage spirit of a ravening beast. Scarred from the ancient memory of their bitter defeat, the Orgoth sought to replicate the f...
A savage warlord inhabited by a reckless and renowned spirit from darkest antiquity, Horruskh is among the most formidable warriors in the Orgoth host. Inarguably the scion of an unbroken chain of ...
When the Vypex proved too fragile when forced to stand toe-to-toe with powerful monstrosities, a sturdier beast was necessary. Although not as swift as a Vypex, the Hydrix makes up for it with dura...
Skylla, the Abyssal Fury (Character Warbeast Pack)
NOTE: THIS PRODUCT DOES NOT CONTAIN THE WARBEAST BODY. IT ONLY CONTAINS THE HEAD AND WEAPON OPTIONS AND REQUIRES A HYDRIX WARBEAST BODY TO USE.
Re...
Rhyas determined that offensive magic was a valuable tool, one that never quite meshed with her fighting style. When she crafted her first beast, it was to supplement her more martial approach. Thi...
Wyvern is a Super-Heavy Warbeast for the Shadowflame Shard faction of the miniatures game Warmachine: MKIV by Privateer Press. Upon reaching the surface world, beyond the constraints of the narrow ...
Born in the pitch-black tunnels a mile beneath the surface world, Rassyk was the first of the Khymaera's arm. Created by Rhyas to be their bodyguard and executioner, his very being and essence is i...
Southern Kriels Brineblood Marauders Expansion
As war ravages the Iron Kingdoms, the savage Brineblood Marauders prowl the waters of the Meredius in search of their next prize. Take your battles to...
SOUTHERN KRIELS BRINEBLOOD MARAUDERSBATTLEBOX STARTER
Start collecting your Brineblood Marauders army here, with a leader and two warbeasts, ready for battle!
From their hidden fortress seaport, th...
Southern Kriels Brineblood Marauders Core Army Starter
Requires WARMACHINE Magnet Pack (PIP 21192) supplied separately for FREE (see below).
From their hidden fortress seaport, the Brineblood Marau...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '