It's time for some Dino-Might!
Grimlock and the Dinobots face off against the evil Shockwave and Devastator, the first playable Combiner in the Transformers Deck-Building Game. Who will win in thi...
Infiltrate. Escalate. Annihilate. The Decepticons have enacted the Infiltration Protocol: a six-stage plan to destabilize and conquer new worlds. Luckily, the Wreckers are here to stop them!
The Tr...
Til All Are One
The War on Cybertron has raged for millennia. Autobots and Decepticons clash with blaster and robotic fists to determine the fate of the galaxy. As their battle reaches its climax, ...
Roll Out!
The Decepticons are enacting a nefarious scheme that could change the face of the galaxy in this Adventure Series for the Transformers Roleplaying Game! The Time is Now takes your Autobot...
Roll Out into Adventure against the Decepticons!
Join Optimus Prime and the Autobots on their noble mission to stop the dastardly Decepticons and protect planet Earth with the Transformers Roleplay...
In the Transformers Roleplaying game, create your own Autobot character and wage your battle to destroy the evil forces of the Decepticons! Whether defending Earth against Megatron’s plans of attac...
Megatron Says, “Rise!”
The Decepticons aren’t merely a faction of disaffected Cybertronians, they are a political movement. They simply were looking for a way out from under the strict morality of ...
Spend less time looking up rules and more time playing Transformers with this full color Game Master’s Screen for use with the Transformers Roleplaying Game! In addition to the helpful rules tables...
Join Together!
The infamous Gestalt forms of Devastator, Menasor, Superion, and Defensor could sway the tide of any battle to which they’ve been deployed, and now it’s your chance to join those ran...
The Transformers One Sourcebook brings your Transformers Roleplaying Game to Cybertron as the inciting moves of the Civil War occur! Join the ranks of bots fighting for a better future or take up t...
The Galactic Senate has launched the "Transgalactica Decree" in order to increase their knowledge and influence beyond the already well-known fringes of the galaxy. Fleets from every planet have be...
Based on the lovely illustrated world of Matt Dixon, Transmissions brings his world of mechanical friends to life. In the game, players share robots as workers moving around a rondel-styled board, ...
Vehicles are more than just transportation for people living on the far flung worlds of the Frontier, and in these pages there are over 100 unique new designs. With everything from bicycles to main...
Three hundred years from now, humanity is claiming worlds far from Earth. Despite nearly destroying itself in the Twilight War, despite all the wars since, humanity has held on and kept its dream a...
Aerospace engineering is the art and science of designing spacecraft and starships. This practice encompasses a range of craft from sleek surface-to-orbit craft to lumbering bulk carriers, and the ...
The French Arm is the most heavily-settled and best-developed segment of humanity’s extra-solar expansion, thanks to the efforts of the ESA member nations. In 2295, a research station studying the ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '