Aerospace engineering is the art and science of designing spacecraft and starships. This practice encompasses a range of craft from sleek surface-to-orbit craft to lumbering bulk carriers, and the ...
The French Arm is the most heavily-settled and best-developed segment of humanity’s extra-solar expansion, thanks to the efforts of the ESA member nations. In 2295, a research station studying the ...
With a stunning panoramic view of a new colony facing the players, and every vital table for the referee, the 2300AD Referee’s Screen is the perfect complement to a well-run campaign far out on t...
The 33 colony worlds and countless outposts of human space are scattered across a 100 light-year diameter volume of space, along three intricate and complex Arms of stars and anchorages that allow ...
The Frontier Beckons.
The Core is advanced, comfortable, and safe. Too safe for some, for whom the wilds of the Frontier promise adventure, riches, and freedom.
The worlds of the Frontier are hosti...
Armies of the Fifth Frontier War details the organisation, equipment and doctrine of the major belligerents – the Third Imperium, Zhodani Consulate, Sword Words Confederation and Darrian Confederat...
Utoland… bleak, miserable Utoland. Amid a disaster aboard a giant mining machine the Travellers start asking themselves why they would come here, why they would take such dangerous and underpaid wo...
Body pistols and firebombs suddenly turn a normal day on the starport concourse lethal. An uprising on-planet and a Zhodani battlefleet inbound are the first signs that the Fifth Frontier War has b...
The Traveller Core Rulebook Update 2022 has been fully revised for this edition and contains many tweaks and rules updates, as well as a brand new, highest quality interior format with lashings of ...
Aliens of Charted Space Volume 3 explores five races – the pacifist Darrians, the enigmatic Geonee, the playful Dolphins, the aloof Orca, and the bureaucratic Bwaps. Within these covers you will di...
Aliens of Charted Space Volume 1 details four spacefaring cultures, three of them alien and one curiously familiar. These are the Zhodani, humans transplanted from Earth to develop in far-off Zhdan...
Welcome to the Central Supply Catalogue Update 2023. This book contains all the equipment Travellers will want, need, or wish they had as they cross the galaxy.
From entertainment products to laser...
The Traveller Companion is a compilation of variant and alternate rules. Variant Traveller creation systems allow specific tailoring, whilst alternate combat rules introduce hit locations and wound...
The Core is the seat of empire for the Third Imperium, a highly populated and industrialised region of space civilised for thousands of years. It is also home to several reserve worlds, some of whi...
Eneri’s Cantina at Affinity Highport is the quintessential starport bar where adventures begin, patrons are met, rumours are heard and weary Travellers wind down after weeks in jumpspace. It is a p...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '