Piracy has become a problem in District 268. The Travellers are sent on a mission to Collace, an Imperial client state and important ally. With the imminent annexation of the subsector, the Imperiu...
An invitation from Sir Willard Vorstaten leads the Travellers to Rakken-Goll, a dying cattle town in the middle of nowhere. Instead of the expected job offer the Travellers find a lonely young man ...
The raiders of Oghma mercilessly prey upon the blighted star systems of the Outrim Void. Their endless plundering has reduced their neighbours to pre-starflight technology.
Five different heists set in the Senlis Foederate, a despotic polity of inhospitable worlds in a backwater of the Trojan Reach. The Travellers will play a pivotal role in a desperate gambit to chan...
With a stunning science fiction vista facing the players, and every vital table for the Referee, the Traveller Referee’s Screen Update 2024 is the perfect complement to a well-run Traveller campaig...
A terrifying struggle against a truly alien force in the depths of the Great Rift…
Great Rift Adventure 2: Deepnight Endeavour takes place aboard a derelict exploration vessel which the Travellers ...
The term ‘flatlined’ is a common figure of speech in Charted Space. It typically refers to electronic equipment that has been disabled or broken. A person can also jokingly be referred to as flatli...
The Sector Construction Guide jumpstarts creativity to develop sectors of the referee’s own making, with a focus on the Foreven sector, an area adjacent to the Spinward Marches.
Travelling is about the journey, not the destination, and few things shape a voyage across Charted Space as much as a starship. However, a starship is more than a mere means of transportation; it i...
Skandersvik is a complete campaign for Sword Worlds Travellers. As crewmembers aboard the merchant cruiser Skander they will voyage through Darrian and Five Sisters subsectors, into District 268 an...
Alpha Crucis was the site of the second great Solomani expansion, its uncharted worlds were fallow ground for generations of explorers and colonists. In the rush to snap up Earth Prime worlds, many...
The Borderland is a useful sourcebook providing the Referee with a semi-isolated ‘sandbox’ within which to set a campaign. Not too big to get lost in, and far enough away from other systems to keep...
Investigating a remote installation, the Travellers stumble on evidence that someone is tampering with nature a little too much. A laboratory accident has cost the lives of the researchers, but whe...
The Third Imperium is the greatest interstellar empire in the history of Charted Space. Its Emperors have reigned for a thousand years, building a utopian society based upon the pillars of duty, ho...
This is Free Trader Beowulf, calling anyone … Mayday, Mayday. A box emblazoned with those words went on sale for the first time on July 22, 1977, at the Origins III Game Fair, heralding the advent ...
Traders and gunboats are present in their tens and hundreds of thousands throughout the universes Traveller, and are amongst the most common ships found on the spacelanes. This book gives you more ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '