The Core sector is the heart of the Third Imperium, the seat of empire and an economic powerhouse, but even the Core has its backwater worlds. One such place is Adan, a dry, almost desert world w...
A Traveller needs many things to prosper in the galaxy – a good ship, reliable crew… and dice! This set includes twenty dice marked with the Deepnight Revelation logo, more than enough for even the...
The first expansion of the epic Deepnight Revelation campaign.
The expedition begins with a transit along the edge of the Great Rift, taking the Travellers beyond Charted Space. This is the last ch...
Expansion 6 of the epic Deepnight Revelation campaign.
Expeditions is a collection of additional resources for the Deepnight Revelation campaign. It presents encounters and points of interest that ...
A grand 20 year campaign into deep space, commanding the exploration cruiser Deepnight Revelation.
The Deepnight Entity
It was alive when the stars were young. It saw the birth of galaxies, and it ...
A Mercenary needs many things to prosper in the galaxy - good recruits, reliable weaponry, and dice! This set includes twenty dice marked with the Mercenary logo, more than enough for even the most...
Traveller is the science fiction roleplaying game of the far future. The Traveller Explorers’ Edition is an introduction to the game for newcomers that provides all of the tools you need to creat...
The Field Catalogue presents a selection of weaponry and equipment to suit all budgets and requirements, from handguns to grav tanks, from boots to starships. For those wanting something special, t...
Deep in the Great Rift lie ancient mysteries, strange alien races and human cultures who have not seen offworld contact in centuries. Portside rumours speak of giant creatures capable of interstell...
There is more to being a successful mercenary than fighting. A smart commander knows what to expect from the client and how far they can be trusted; how to go about obtaining recruits and weaponry,...
The war for Medrealm is entering its final stages. As the balance tips ever further towards the Galian Federation, offworld mercenaries and their Medrealmer allies are trapped in the Rammline Pocke...
The Pokoss are a destructive nuisance on Paradise of El, but no more than that. . . until now. Their behaviour has changed, and security forces are calling for assistance. A mercenary unit is requi...
The planetary government of Kolan is one of "those" clients. Prepared to pay a warfighter's fee, they rushed mercenaries up to the front and told them to wait for authorisation to act. And wait. An...
Mercenary. Money will not always get you good soldiers, but good soldiers can always get you money. . .or land, or power, or whatever you are willing to pay them to fight for.• Raise Your Force. Me...
Traveller is the science fiction roleplaying game of the far future. The Traveller Merchant’s Edition is an introduction to the game for newcomers that provides all of the tools you need to create ...
The Outrim Void is a dangerous place, rife with the remnants of ancient civilisations, pirate havens and ravenous aliens waiting to surge across borders into unclaimed territory. Its only hope for ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '