The Travellers are offered a lucrative contract to showcase a prototype starship to potential clients along the Spinward Main. Their route takes them around the periphery of the Abyss Rift, a regio...
The World Builder’s Handbook provides a complete toolset for expanding a world or star system into a fully realised place to know and explore. It includes procedures for determining the type and lo...
Imagine yourself staring down a giant grizzly in Katmai National Park. Take a canoe ride alongside alligators in the swampy waters of the Everglades. Trek the trails that define our nation's most v...
In Trekking through History, you go on a 3-day tour of human history, traveling thousands of years in a time machine to experience great moments from our past.
The game takes place over three round...
This box contains 2 plastic miniatures that can be assembled with a variety of heads, weapons and equipment.The Sniper Priests of New Antioch are the undisputed masters of long range warfare. Ritua...
On a stormy night, rumor spreads about a luck potion that one can buy for 20 gold coins on the black market in TREOS. The realm is vast, its forests dark and the roads dangerous.
Courier runs pay r...
You’re searching for a new universal, multi-genre tabletop role-playing game. One that offers your group a robust, comprehensive, and flexible suite of diverse character talents and abilities, yet ...
The Triangle Agency: Normal Briefcase Collection is the ultimate Triangle Agency experience.
While the Core Rulebook on its own contains everything required to play Triangle Agency, the extras incl...
Trickerion is a competitive Euro-style strategy game set in a fictional world inspired by the late 19th century urban life and culture, spiced with a pinch of supernatural.
Players take on the role...
The Great Dahlgaard’s spectacular contest for his legacy, the Trickerion Stone, has set Magoria off to a new Golden Age. Under the wise guidance of Dahlgaard’s Heir, the city has once again become ...
Dahlgaard's Gifts is an add-on pack for Trickerion – Legends of Illusion, with 90 Magician Power cards, the Duel of the Magicians two player enhancement pack, 8 additional Special Assignment Cards,...
Dawn of Technology contains two modules for Trickerion: the Contraptions, and the Signature Tricks.
Thanks to Magoria's recent technological achievements, Magicians can now enhance their Workshops ...
Welcome to the playground! In Tricky Kids, you and your classmates are trading toys and snacks in a chaotic kid-economy where value is totally made up. It’s a trick-taking game with a twist: you wr...
Beneath the floor boards and between the walls, a secret world thrives. By moonlight, the collectors scurry into quiet corners in search of tiny treasures: mirrored lockets, shiny buttons, gleaming...
Triumph & Tragedy is a geopolitical strategy game for 3 players (also playable by 2) covering the competition for European supremacy during the period 1936-45 between Capitalism (the West), Com...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '