The year is 2048. A new economic war has erupted. Rare earth has become a key element for building new machines, leading private companies to arm next-gen submarine prototypes to protect their unde...
The Car Wars Companion is a toolbox of new options and scenarios to launch your autoduelling action into overdrive! In this book you will find:
Additional arena rules to further customize your gam...
The Car Wars Two-Player Starter Set has everything two players need to get right to the action, and contains the following:
- 6 Car Miniatures
- 2 Car Bases
- 2 Dashboards
- 96 Build Cards
- 2...
The Car Wars Two-Player Starter Set has everything two players need to get right to the action, and contains the following:
- 6 Car Miniatures
- 2 Car Bases
- 2 Dashboards
- 96 Build Cards
- 2...
It’s time to get aggro!
Aggressive Arsenal is a single-player expansion for Car Wars Sixth Edition that comes with 40 cards to add to your collection. Customize your game with enhanced options for ...
Tear it up in the autoduel arena with Car Wars Albert's Advances
This single-player expansion comes with 45 cards originally found in Uncle Al's Upgrade Pack (but not the checkpoint cards). Customi...
Number of Players: 2-4Playing Time: 120 MinutesRecommended Ages: 10+
It’s time to get weird!
Very weird . . . with Car Wars Gonzo Gear, a single-player expansion that contains 40 brand-new cards to...
Number of Players: 2-4Playing Time: 120 MinutesRecommended Ages: 10+
Enhance your firepower!
Car Wars Offensive Ordnance features all the cards from Miniatures Set 2 as well as the hazard cards fr...
Head back into the arena for more autodueling action!
Sonic Strike is a single-player expansion for Car Wars Sixth Edition that comes with 40 ALL-NEW cards to add to your collection. Use sonic weap...
Get ready to roll with Tailgate Trouble!
This is a single-player expansion for Car Wars Sixth Edition! Inside are 32 cards and one sheet of tokens originally included in the Dropped Weapons Pack...
The Uncle Al Upgrade Pack is a must have for your Car Wars Sixth Edition mayhem, adding over 170 cards!
Includes:
84 Weapon Cards
28 Accessory Cards
32 Upgrade Cards
8 Driver Cards
8 Gunner Cards...
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some...
Mists Over Carcassonne is a co-operative version of the well-known tile-laying game Carcassonne. Working together, you place tiles and score points while trying to stop the spread of ghosts, contai...
Carcassonne: Die Erweiterung (later prints used the title Inns & Cathedrals) is the first major expansion for Carcassonne and introduces a few new aspects to the game. There are a couple of com...
In this third major expansion for the prize-winning Carcassonne, we move into the realm of fantasy. The land around Carcassonne is being visited by a dragon, making life very difficult for the foll...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '