Raven is the tragic and epic tale of the original Deadlands villain. Broken as a child witnessing the horrors of his world, he grows into a vengeful, power seeking, agent of chaos whose actions wil...
Deadlands is the award winning, world-famous, original Weird Western role-playing game from Pinnacle Entertainment that blends westerns, horror, and steam-punk into a rich world filled with mystici...
The Cackler is an ancient Harrowed in search of a very particular blood relative for a nefarious and mysterious ritual that could change the world of Deadlands forever!
An illustrated guide to Dungeons & Dragons’ beloved fifth edition told through interviews, artwork, and visual ephemera from the designers, storytellers, and artists who bring it to life. When ...
A Treasure Trove of Draconic DetailsWith tips on everything from fighting dragons to riding them, this illustrated volume showcases dragons as they appear in the worlds of Dungeons and Dragons, ins...
Meet Rickety Stitch . . . a walking, talking, singing skeleton bard. He’s the one skeleton in the dungeon who seems to have retained his soul, and he has no idea why.
His only clue to his former id...
To worldwide popular acclaim he's already gloriously reimagined two of H.P. Lovecraft's classic short stories: The Call of Cthulhu for Beginning Readers and Dagon for Beginning Readers. And now the...
In this much loved classic, Irving Chernev explains 33 complete games in detail, telling the reader the reason for every single move. Playing through these games and explanations gives a real insig...
Keith Ammann’s first book based on his popular blog, The Monsters Know What They’re Doing, unpacks strategies, tactics, and motivations for creatures found in the Dungeons & Dragons Monster Man...
This new edition of Playing at the World is the first of two volumes that update the 720-page original tome of the same name from 2012. This first volume is The Invention of Dungeons & Dragons,...
For those looking to introduce RPGs to young players, Scales & Tales offers simple rules, easy instructions, and fun activities for family and friends to enjoy. With a breakdown of different he...
Explore more than 60 years of Star Trek™! Test your knowledge with this officially licensed, franchise-spanning, 400 question-card game.
How many nacelles does the U.S.S. Enterprise-D have? What co...
A true classic of American horror literature, The Call of Cthulhu is tale of the weakness of the human mind when confronted by powers from beyond our world.
H.P. Lovecraft is a giant of horror lite...
Villains must rise when the super heroes of the world are defeated by a tricky alien invasion! The fate of the world lies with the scum of the earth!
CONTINUING ADVENTURES IN SAVAGE WORLDS!
THE MA...
STORIES TO THRILL AND TERRIFY
(This collection contains stories previously released separately. It contains the assembled stories in a new PDF format and individual .epub and .mobi files for each ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '