In thrall of an infernal and insatiable hunger for souls, the Orgoth armies march forth – not for personal glory or material gain, but in search of the immortal existence promised by their masters....
Hulking brutes hailing from the broken homelands of the Orgoth, the taraskadons are believed to be distant cousins of eastern Immoren’s fearsome titans. Larger and even more physically powerful tha...
(Warjack Body Not Included)
Possessed of an ancient and malignant spirit trapped within its iron chassis, Molok rages against all light and life. With a pair of demonic artifact weapons, this hellb...
The Orgoth are new to the art of warjack creation, and Azdharak stands as one of their earliest and most inspired designs. Built before their recent invasion, and imbued with a shard of Blightergha...
If the Jackals are the hunting beasts of the Orgoth warcasters, the Tyrants are their metallic machines of war. Like all Orgoth warjacks, the Tyrants are inhabited by the spirits of fearsome beasts...
The Jackal is a monstrous machine, an Orgoth warjack infused with the savage spirit of a ravening beast. Scarred from the ancient memory of their bitter defeat, the Orgoth sought to replicate the f...
Skilled ambushers and terrifying killers, the reaver skirmishers exist to strike terror and submissiveness into the hearts of those who would oppose the Orgoth host. These savage fighters are devou...
As war ravages the Iron Kingdoms, the Brineblood Marauders prowl the waters in search of their next prize, their crews organised into a mighty and varied fleet in the face of their enemies.
Special...
Lead Stormcraw’s force into battle in mid-sized Warmachine games, or fortify your Southern Kriels Kithguard army with this veteran company.
A relic of the trollkin warbands once held together by th...
SOUTHERN KRIELS BRINEBLOOD MARAUDERSBATTLEBOX STARTER
Start collecting your Brineblood Marauders army here, with a leader and two warbeasts, ready for battle!
From their hidden fortress seaport, th...
A traditional battle shaman, Wroughtmourn is among the most powerful warlocks serving in the Kithguard, where she trains a new generation in the ways of the goddess, Dhunia. Through her bond with t...
Crashing ashore from the high seas, the Brineblood Marauders have arrived on the sandy shores in search of plunder, fortune, and glory… and a raucous good time, to boot!
The Battlegroup Box is the ...
The Brineblood Marauders frequently launched sky-faring ships from larger floating vessels to serve both as reconnaissance vessels at sea and as death (or at least harassment) from above. Crewed by...
Wreaking of rum and grapeshot, the vicious buccaneers known as Foulblood’s Armada stagger across the battlefield in a tide of steel and obscenity.
Dapper and murderous in equal measure, Commodore ...
Another native of Alchiere, like the Deepborn dire trolls, the reef trolls primarily in habit the lands close to the shallows and surf nearest to the sea. There, the waters are teeming with a rich ...
When the Brinebloods need a path lit through smoke, sea spray, and enemy fire, they call on Ol’ Scuttlebutt.
An enormous crustacean with a beacon jury-rigged atop its iron-hard shell, Ol’ Scuttlebu...
Descendants of Frawb, the first croak to tame fire, the Fire Tongue Warriors are the greatest among the Bullcroaks. Guided by ritual and instinct, they wade into battle in a blaze of devotion and d...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '