The sample starter pack features 9 randomly selected scents in tealight sized candles. It is perfect for trying our line before committing to the larger sized options! While the smaller sized candl...
In Canvas, you play as a painter competing in an art competition. Players will collect transparent Art Cards, layering 3 of them together to create their own unique Painting. Each card contains a p...
The gallery is seeking new masterpieces! In Canvas: Finishing Touches, complete your works of art and show them off to the world with the new Frames! These Frames add a layer of interaction as play...
Paint from a new perspective! In Canvas: Reflections, the artistic puzzle has a new layer -- Mirror Cards! These reversible cards add deeper strategy, and also give you increased flexibility to str...
It's the 1920s Prohibition era in the United States. Alcohol is illegal. Organized crime grows at an unprecedented rate as gangsters get rich selling hooch to a thirsty populace. Law enforcement st...
It’s the 1920s in the United States. Prohibition is in full swing, denying alcohol to a thirsty populace. Criminal organizations unlike any seen before have risen to fill the glasses of the populac...
Captain Obvious is a competitive party game where players are rewarded for being as obvious as possible. Write sentences that are so apparent even a missing word doesn't confuse the other players. ...
The year is 2048. A new economic war has erupted. Rare earth has become a key element for building new machines, leading private companies to arm next-gen submarine prototypes to protect their unde...
The Car Wars Companion is a toolbox of new options and scenarios to launch your autoduelling action into overdrive! In this book you will find:
Additional arena rules to further customize your gam...
The Car Wars Two-Player Starter Set has everything two players need to get right to the action, and contains the following:
- 6 Car Miniatures
- 2 Car Bases
- 2 Dashboards
- 96 Build Cards
- 2...
The Car Wars Two-Player Starter Set has everything two players need to get right to the action, and contains the following:
- 6 Car Miniatures
- 2 Car Bases
- 2 Dashboards
- 96 Build Cards
- 2...
It’s time to get aggro!
Aggressive Arsenal is a single-player expansion for Car Wars Sixth Edition that comes with 40 cards to add to your collection. Customize your game with enhanced options for ...
Tear it up in the autoduel arena with Car Wars Albert's Advances
This single-player expansion comes with 45 cards originally found in Uncle Al's Upgrade Pack (but not the checkpoint cards). Customi...
Double up your guns to blast the opposition!
Double-Barrel Danger brings you 40 cards that give you more accessories, structures, weapons, and upgrades to further customize your car.
These cards we...
Number of Players: 2-4Playing Time: 120 MinutesRecommended Ages: 10+
It’s time to get weird!
Very weird . . . with Car Wars Gonzo Gear, a single-player expansion that contains 40 brand-new cards to...
Hire the most talented crew available!
These 32 cards give you more crew, gear, sidearms, structures, and upgrades to customize your car. You'll also get tokens for jumping out of the car and for c...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '