It’s the 1920s in the United States. Prohibition is in full swing, denying alcohol to a thirsty populace. Criminal organizations unlike any seen before have risen to fill the glasses of the populac...
The year is 2048. A new economic war has erupted. Rare earth has become a key element for building new machines, leading private companies to arm next-gen submarine prototypes to protect their unde...
The Car Wars Companion is a toolbox of new options and scenarios to launch your autoduelling action into overdrive! In this book you will find:
Additional arena rules to further customize your gam...
The Car Wars Two-Player Starter Set has everything two players need to get right to the action, and contains the following:
- 6 Car Miniatures
- 2 Car Bases
- 2 Dashboards
- 96 Build Cards
- 2...
It’s time to get aggro!
Aggressive Arsenal is a single-player expansion for Car Wars Sixth Edition that comes with 40 cards to add to your collection. Customize your game with enhanced options for ...
Tear it up in the autoduel arena with Car Wars Albert's Advances
This single-player expansion comes with 45 cards originally found in Uncle Al's Upgrade Pack (but not the checkpoint cards). Customi...
Double up your guns to blast the opposition!
Double-Barrel Danger brings you 40 cards that give you more accessories, structures, weapons, and upgrades to further customize your car.
These cards we...
Number of Players: 2-4Playing Time: 120 MinutesRecommended Ages: 10+
It’s time to get weird!
Very weird . . . with Car Wars Gonzo Gear, a single-player expansion that contains 40 brand-new cards to...
Hire the most talented crew available!
These 32 cards give you more crew, gear, sidearms, structures, and upgrades to customize your car. You'll also get tokens for jumping out of the car and for c...
The Linked Weapons Pack offers a new selection of weapons offered in both linked, and turreted variants. Includes:
- 56 Linked Weapon Cards
- 12 Turreted Weapon Cards
Get the biggest bang for your buck . . .
. . . with Militant Munitions! These 40 cards give you more accessories, structures, weapons, and upgrades to customize your car and were previously only av...
Number of Players: 2-4Playing Time: 120 MinutesRecommended Ages: 10+
Enhance your firepower!
Car Wars Offensive Ordnance features all the cards from Miniatures Set 2 as well as the hazard cards fr...
Stock up on all the things you need to dominate the arena!
Savage Stockpile gives you 40 cards with more accessories, structures, and weapons to customize your car. They were previously only availa...
Head back into the arena for more autodueling action!
Sonic Strike is a single-player expansion for Car Wars Sixth Edition that comes with 40 ALL-NEW cards to add to your collection. Use sonic weap...
Get ready to roll with Tailgate Trouble!
This is a single-player expansion for Car Wars Sixth Edition! Inside are 32 cards and one sheet of tokens originally included in the Dropped Weapons Pack...
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '