Get the biggest bang for your buck . . .
. . . with Militant Munitions! These 40 cards give you more accessories, structures, weapons, and upgrades to customize your car and were previously only av...
Number of Players: 2-4Playing Time: 120 MinutesRecommended Ages: 10+
Enhance your firepower!
Car Wars Offensive Ordnance features all the cards from Miniatures Set 2 as well as the hazard cards fr...
Stock up on all the things you need to dominate the arena!
Savage Stockpile gives you 40 cards with more accessories, structures, and weapons to customize your car. They were previously only availa...
Head back into the arena for more autodueling action!
Sonic Strike is a single-player expansion for Car Wars Sixth Edition that comes with 40 ALL-NEW cards to add to your collection. Use sonic weap...
Get ready to roll with Tailgate Trouble!
This is a single-player expansion for Car Wars Sixth Edition! Inside are 32 cards and one sheet of tokens originally included in the Dropped Weapons Pack...
The Uncle Al Upgrade Pack is a must have for your Car Wars Sixth Edition mayhem, adding over 170 cards!
Includes:
84 Weapon Cards
28 Accessory Cards
32 Upgrade Cards
8 Driver Cards
8 Gunner Cards...
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some...
Carcassonne: Die Erweiterung (later prints used the title Inns & Cathedrals) is the first major expansion for Carcassonne and introduces a few new aspects to the game. There are a couple of com...
The second major expansion to the original game of Carcassonne, Traders & Builders contains 24 tiles with new features such as Bridges and Cities. Some tiles also feature symbols for the goods...
In this third major expansion for the prize-winning Carcassonne, we move into the realm of fantasy. The land around Carcassonne is being visited by a dragon, making life very difficult for the foll...
The Tower is the fourth major expansion for the Carcassonne game. Tower segments are added to the game, as well as some new actions. Instead of placing a Meeple as usual on their turns, players can...
The sixth large expansion to Carcassonne released in Europe by Hans im GlÃ??á?³ck is actually a compilation of three existing small expansions and a new one. Before Z-Man Games picked up the Carcas...
Story: On 14 July, the national holiday in France, the sheep, chickens and cows are set free in the town of Carcassonne. The children have great fun to catch the animals before dusk. The players i...
In this expansion to Card Assassins, you’ll find an additional arsenal of over 250 Kill Words along with 6 new Character and Target cards. Merge the base game with this expansion to play with up to...
Cards’ Rail 500+ – ‘get your cards on the right track‘– This add-on allows you to perfectly organize your cards in one of our highest-rated products, the Dungeon 1100+, and it is also compatible wi...
The Dungeon S 550+ is the little sibling of our very popular and highly rated Dungeon 1100+ in a compact, one-row design. It holds several deck boxes, playmats, accessories and, of course, a huge ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '