The most magical night of the year is approaching, and Santa Claus still hasn't decided which sleigh he'll use to deliver presents. Each player will compete to assemble the best team of reindeer: f...
Venture into Mythic Carpathia to face Vampires, Rusalkas, Baba Yaga, and other even stranger horrors of Central and Eastern European folklore. Wander the busy streets of Prague, where history and m...
Rebels & Refugees is a standalone adventure for Avatar Legends: The Roleplaying Game.
Set in the Hundred Year War Era, this adventure includes everything you need to run an exciting singular st...
Let's go camping! Grab the Tent, Backpack, Sleeping Bag, and various provisions, and let's head to the Woods — or maybe the Mountains! We can build a Campfire and make S'mores! Hopefully it won't R...
This is a module expansion. The Nature base game is required to play.
Nature is a modular game system that allows you to create and explore a unique ecosystem each time you play. Play Nature withou...
A roleplaying game of teamwork and treachery where the need to cooperate is second only to achieving your own ulterior motives.Think you know roleplaying? Think again! Welcome to Two Sides to the C...
This is a module expansion. The Nature base game is required to play.
Nature is a modular game system that allows you to create and explore a unique ecosystem each time you play. Play Nature withou...
A supplement for Stargrave that explores the ideas of artificial intelligence run amok, soulless cyborg killers, and cyberpunk hacking.Welcome to the Outlaw Technology Sector, a vast region of spac...
***IMPORTANT!*** This Feature Film box is not playable by itself and requires you to also own the Core Box.
Summer camp turns deadly in: The Happy Trails Horror. This Feature Film box stars Hans - ...
As Mr. Nasty, the infamous innkeeper, you give customers a simple promise: a stiff drink, soft bed, and swift kick in the pants for those who start trouble. You won’t sell large goods at the piers ...
Ancients bear a Space Marine Chapter’s precious standards. These glorious relics have been present in some of the Chapter’s most notable battles, their finely worked designs commemorating countless...
First Khan of the White Scars, Suboden Khan captains the First Company, known as the Spearpoint Brotherhood. A consummate rider, he commands his warriors from the saddle and leads the veteran Outri...
Arcane Journal: The Razing of Westerland returns to the northern shores of the Empire, where Frydaal the Chainmaker has carved a significant fiefdom for herself from lands stolen from the people of...
Chaos casts a long shadow over the Old World, and the northern coasts of the Empire are constantly under threat from marauders and barbarians from the frozen wastes beyond the seas. Many tribes g...
Witching Hour is a special character pack that not only adds two new characters to Marvel United: Agatha Harkness as an Anti-Hero and Scarlet Witch, for the first time as a solo Villain, but also i...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '