In this expansion for Carcassonne, you add cozy inns to your roads and majestic cathedrals to your cities. The large meeple has double the strength, helping you to score those valuable features.
EXPAND YOUR CARCASSONNE EXPERIENCE: Add inns to roads and cathedrals to cities, increasing both risk and reward in your quest for points.
POWERFUL LARGE MEEPLES: Wield the large meeple, worth double strength, to secure valuable features against your rivals.
NEW LAND TILES FOR MORE VARIETY: Includes 24 beautifully illustrated tiles to refresh the board and create even more strategic possibilities.
INCLUDES PINK FOLLOWERS & ABBOT: Add 8 pink meeples and 1 abbot, allowing a 6th player to join the game for larger group play.
BASE GAME REQUIRED: Carcassonne is needed to play. Perfect for fans who want to deepen strategy, raise stakes, and expand replayability.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '