The outlaw's rotting husk shambles from its grave, seeking vengeance. Better hope your ghost-banishing rounds are chambered, partner! Because you’re riding across a west where hungry tumbleweeds roam, cursed beasts slink through arid canyons, demons in spurs drink whiskey, and, just maybe, justice rides a horse made of hellfire.
High Noon at Midnight is packed chock-full of ideas for games set in an uncanny world of magic, horror, and even advanced tech fused with six-shooters and wanted posters, card games in smoky saloons, and showdowns at high noon. Find loads of player options, including new descriptors (like Trigger-Happy) and foci (Gambles it All Away) along with cyphers, artifacts, equipment, and more. The GM also gets a wealth of campaign-building advice for an alternate west, optional rules (including a few for using a card deck at the table), creatures, adventures, weird set pieces, and a complete pre-made setting called The Ghost Range.
If you love the movie Tombstone but are hankerin’ for a weirder take—are inspired by western-adjacent sci-fi like Westworld with all its gritty themes—or delight in shows that are a little more playful like Firefly (or even The Adventures of Brisco County, Jr.), High Noon at Midnight is your dusty trail leading to dimensions where fortunes are decided one cursed bullet at a time.