Adventure among the ruins of a broken world! Barren crater-pocked wastelands roamed by biker gangs and giant scorpions. Crumbling cities that are lush, overgrown gardens by day-and haunts of the undead by night. Dark ruins patrolled by conquering aliens or mechanical minions of the AI overlord. Whatever your apocalypse, Rust and Redemption is your tool for building it into a vivid, compelling Cypher System campaign. Explore the full breadth of the post-apocalyptic genre with a deep dive into the many ends our civilization might face (from zombies to climate collapse to supernatural invasion); the tropes and themes of the genre; and adventure ideas, set-pieces, and creatures. Special rules cover scrounging for food and ammunition, kitbashing devices from scavenged technology, dealing with radiation, exposure, and mutagens, and other topics unique to this compelling genre.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '