Yarr-Harr! is a light strategy, easy to learn, fast-paced ship-building card game that is fun for the whole family. It includes Ship, Action, Captain, and Objective Cards. You use the Ship Cards to build a ship. The Ship Cards vary in doubloon value and that is what makes up your point total at the end of the game. There are 15 different Action Cards, some of which help you while others hinder your opponents. Captain and Objective Cards are optional additions to game play, but we think they are pretty fun! Captain Cards give each player a special ability to help them throughout the game. Objective Cards give players opportunities to earn extra points throughout the game, in addition to the points they earn from building their ship.
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '